
Not only do they have to brave fire from infantry, AT-ST’s, the AT-AT’s and any TIE Fighters not hilariously crashing into angry rocks, they then have to capture a point, hold that point for as long as possible, allow the AT-AT’s to become vulnerable, and then focus fire the walkers. Their win condition essentially boils down to: walk forward and keep pointing guns at the capture points. To put it bluntly, the Imperials have it too easy.
Darth Vadar can leap like Superman and definitely doesn’t have canon asthma.īut here’s the biggie, and it’s something that I don’t know how to solve. Currently, very few Rebel soldiers have access to anti-vehicle weapons: there’s no real threat to the AT-ST’s. The mounted weapons and cannons that are in place to protect the Rebels in the final stages can be turned against their owners. Imperials are able to loop behind and above them and fire on them as they spawn. There is no safe space for the Rebels. The AT-AT’s can shoot at the rebel’s spawns, from above, using orbital strikes, from pretty much the moment the battle starts. Here are just some of the problems with the map which need to be fixed: